A groundbreaking advancement in interactive technology is emerging from the University of Bristol, where researchers have developed a novel bracelet designed to aid children in better understanding social interactions during play. This innovative device employs a system of colored lights activated by buttons worn on the bracelet, each color representing different modes of social engagement. The overarching aim of this project is to facilitate communication between children, particularly providing neurodiverse groups with new tools to express their play intentions and emotions more clearly.
This bracelet integrates psychological insights with sleek wearable technology to create an intuitive social signaling system. Children select from a palette of colors such as green, blue, and yellow, each representing distinct social states — playing together, playing alone, or expressing a desire to join others at play, respectively. This simple yet effective visual language empowers children to non-verbally communicate their current social preferences and feelings, thereby reducing misunderstandings and enhancing inclusivity during playtime activities.
Presented at the prestigious ACM CHI Conference on Human Factors in Computing Systems in Yokohama, this study stands at the intersection of human-computer interaction, developmental psychology, and education technology. The research acknowledges the complexity of social play, which is often challenging to navigate for neurodivergent children, including those on the autism spectrum, due to differing patterns in social communication and interaction. The device and accompanying study specifically address these challenges by promoting a shared understanding of intentions and emotions amongst diverse groups of children.
Traditional technologies aimed at socially supporting autistic children frequently focus on correcting their behaviors to align with neurotypical norms. In contrast, the University of Bristol’s approach reveals a paradigm shift — one that respects and embraces the diversity of play styles. By centering the experiences of both neurodivergent and neurotypical children, the project fosters mutual respect and empathy, instead of enforcing conformity, thus offering a more holistic approach to social inclusion.
Led by Dr. Oussama Metatla from the School of Computer Science and Dr. Alison Oldfield from the School of Education, the research is grounded in interdisciplinary collaboration. Dr. Metatla’s Diverse-Ability Interaction Lab plays a critical role in driving this innovative work by prioritizing the lived experiences of disabled and non-disabled users alike. This dynamic collaboration aims to leverage technology as a facilitator of social connection rather than a tool for remediation.
Brooke Morris, the lead author, explains that the motivation for this project came from the observation that the divergent ways autistic and non-autistic children play can create barriers during social interactions. Existing research predominantly captures the play behaviors of neurotypical children, leaving a significant gap in understanding how autistic children or mixed neurodiverse groups engage with one another. The bracelet presents a unique avenue to explore and embrace these differences.
The research process involved children actively in the design and customization of these social devices. Participants created personalized gadgets that reflected their own ways of expressing social cues. Importantly, children were encouraged to reassign the meaning of the bracelet’s colors according to their preferences. For example, some adapted the colors to convey emotional states such as happiness or sadness, expanding the device’s communicative potential beyond mere play modes to emotional expression.
This participatory design ethos is crucial, as it honors the voices of the very users the technology serves. By enabling children to shape the device’s functions, the research team tapped into an authentic understanding of neurodiverse needs and play dynamics. This approach also emphasizes that there is no singular “correct” way to play; rather, play behavior is richly varied and deeply personal.
Looking forward, the researchers intend to deepen their investigation into the nuanced social experiences of both autistic and non-autistic children. By identifying the specific obstacles children face in forming connections during play, future studies aim to co-design technologies and practices more finely tuned to the requirements of neurodiverse groups. This iterative model promises to yield increasingly inclusive tools that can transform the landscape of social play.
The implications of this research extend beyond the specific device itself, opening avenues for holistic interventions in educational and recreational environments. Technologies that support diverse modes of playing can contribute significantly to reducing social isolation and fostering meaningful interactions among children with varied neurocognitive profiles. The broader societal impact envisioned is one where inclusion is embedded in everyday social practices through accessible, kid-centered technology.
At its core, the bracelet exemplifies a shift towards designing technology that is not about fixing perceived deficits but about celebrating diversity and facilitating genuine connection. It challenges cultural assumptions about normative social behavior and offers a fresh perspective on how digital tools can nurture empathy and shared understanding from an early age.
Ultimately, this innovative research highlights the power of collaborative technology design, emphasizing that children’s lived experiences must be at the heart of developing solutions that support social interaction. The intersection of computer science, education, and human factors embodied in this project showcases the potential for future technologies to radically improve social play and inclusion across neurodiverse communities.
Subject of Research: People
Article Title: “It Helps Us Express Our Feelings Without Having To Say Anything”: Exploring ‘Accompanying Social Play Things’ Designed With and For Neurodiverse Groups of Children
News Publication Date: 30-Apr-2025
Image Credits: Credit: Brooke Morris
Keywords: Education technology