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Home Science News Science Education

Commercial Video Games Enhance Students’ Learning of Basic Programming Skills

June 3, 2025
in Science Education
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In the digital age, the relentless expansion of technology has accelerated the demand for skilled computer programmers, posing a significant challenge to educational institutions worldwide. With careers in coding becoming increasingly attractive to professionals from diverse sectors, the acquisition of computational thinking and programming proficiency emerges as a crucial gateway for successful career transitions. Recognizing this, a groundbreaking study led by researchers from the Universitat Oberta de Catalunya (UOC) introduces an innovative pedagogical approach that leverages popular commercial video games—originally designed purely for entertainment—as effective learning tools to bolster programming confidence and skills among novice coders.

The research team, comprising Joan Arnedo from the Learning, Media and Entertainment Research Group (GAME) and David García-Solórzano from the STEAM University Learning Research Group (EduSTEAM), embarked on an exploratory investigation involving a cohort of over 50 students drawn from various academic backgrounds at UOC. These participants, ranging widely in age and prior programming experience, engaged with two critically acclaimed puzzle video games: Human Resource Machine and 7 Billion Humans. Both titles incorporate programming puzzles wrapped in compelling narratives where players harness computational logic to solve challenges posed by an AI-dominated world, effectively immersing learners in scenarios that demand stepwise problem-solving and algorithmic thinking.

This study stands apart from previous inquiries into "serious games," which are educational games specifically designed for teaching. Instead, it probes the untapped potential of mainstream commercial games to serve dual roles—as sources of entertainment and conduits for cognitive development in computational thinking. Over six weeks, participants underwent rigorous monitoring comprising questionnaires, self-efficacy assessments, and reflective diaries, allowing researchers to trace both quantitative progress and qualitative experiences as students grappled with foundational programming concepts through gameplay.

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One of the core findings reveals that engaging with these video games significantly enhances students’ confidence in their programming capabilities. This psychological benefit is particularly pronounced among learners with minimal prior coding knowledge. While improved academic grades were not universally observed, the uplift in self-efficacy suggests that the games function as effective scaffolds, reducing initial anxiety and cognitive barriers often encountered in programming courses. By simulating coding challenges in game form, the approach fosters a gradual and motivating learning curve that complements traditional instruction.

The mechanics of Human Resource Machine and 7 Billion Humans demand that players utilize fundamental programming constructs like sequencing, loops, and conditional statements, but through a visual and interactive interface rather than raw code. This distinction allows users to gradually internalize computational thinking strategies without being overwhelmed by syntax complexities. As players progress, they develop mental models akin to those used in actual coding, such as decomposing problems into smaller steps and leveraging abstraction. Consequently, the games act as cognitive apprenticeships, nurturing analytical thinking that underpins software development beyond rote memorization.

Throughout the experimental period, many students reported shifts in their mindset, with comments highlighting a developing ability to "think like a computer." This phrase encapsulates the essence of computational thinking—the capacity to frame problems in terms amenable to algorithmic solutions. While the initial novelty of integrating video games into education naturally waned after a few weeks, the sustained recognition of their utility affirms the lasting impact of blending playful learning environments with rigorous academic content.

Nonetheless, the study also uncovers some pedagogical challenges intrinsic to utilizing commercial games in formal education. Frustration emerged as a significant barrier, particularly when players encountered levels that were disproportionately difficult or when gaming expectations clashed with learning objectives. Given that these games were originally designed for entertainment rather than instruction, their difficulty curves sometimes led to disengagement, especially among less experienced learners facing steep conceptual hurdles early in the curriculum.

To mitigate such hurdles, the researchers advocate for the provision of supplementary educational materials, including hint sheets or solution guides, and recommend alignment between game content sequence and course syllabi. This coordinated approach ensures that the cognitive demands of gameplay remain manageable and congruent with the students’ evolving competencies. By integrating scaffolding mechanisms, educators can retain the motivational benefits of game-based learning while minimizing adverse effects associated with frustration or confusion.

Looking ahead, UOC researchers are poised to extend this innovative methodology within their recently inaugurated Coding School, which offers structured programming instruction across multiple levels reflecting the Common European Framework of Reference for Languages (CEFR), spanning from beginner (A1) to advanced proficiency (C2). Here, the goal transcends syntactical fluency; it emphasizes the conceptual mastery necessary for effective problem-solving and software design. Adaptive gamified interventions hold promise for bridging the conceptual divide, facilitating a smoother journey from novice to confident programmer.

However, scaling the integration of commercial video games into formal curricula involves navigating practical constraints, notably licensing complexities. Securing rights to use proprietary commercial games within educational settings demands negotiations that balance intellectual property concerns with pedagogical innovation. Overcoming these challenges is pivotal to transforming experimental insights into widely accessible educational practices that can democratize programming literacy.

At its core, this research exemplifies how reimagining existing technologies can catalyze fresh pathways in education. By harnessing game mechanics that engage, challenge, and inspire, educators can empower learners to surmount the conceptual barriers that often deter entry into computer science fields. Moreover, the inclusive nature of this approach resonates with lifelong learning imperatives, supporting diverse populations—including working adults balancing family and professional obligations—to acquire contemporary skills in flexible and motivating contexts.

In alignment with the UOC’s broader research missions—spanning culture, lifelong education, and critical societal engagement—this inquiry advances sustainable development goals by fostering quality education through accessible digital resources. Its intersections with fields such as education technology, cultural anthropology, and software engineering highlight the multidisciplinary potential embedded in game-based learning paradigms. As such, it signals an evolving frontier where entertainment and education converge to shape the future of technology-driven learning.

The transformative potential of integrating widely enjoyed video games into computer science education heralds a paradigm shift. By validating their efficacy in promoting computational thinking and learner confidence, this work opens avenues for redefining pedagogical strategies in a digitized world. Continued investigation will be essential to refine implementation models, optimize support structures, and navigate institutional frameworks, thereby ensuring that the promise of play as a powerful educational tool is realized broadly and equitably.


Subject of Research: Computer programming education, game-based learning, computational thinking, serious games, programming confidence, educational technology

Article Title: Commercial Video Games as Catalysts for Learning Computational Thinking in Programming Education

News Publication Date: 2024

Web References:

  • Universitat Oberta de Catalunya (UOC): https://www.uoc.edu/
  • Study in Entertainment Computing: https://www.sciencedirect.com/science/article/pii/S1875952124002180?via%3Dihub
  • Human Resource Machine: https://en.wikipedia.org/wiki/Human_Resource_Machine
  • 7 Billion Humans: https://en.wikipedia.org/wiki/7_Billion_Humans

References: DOI: 10.1016/j.entcom.2024.100850

Keywords: Computer programming, Education technology, Educational methods, Video games

Tags: benefits of game-based learningcoding confidence through gameplaycommercial video games in educationcomputational thinking development in studentseducational technology in programmingengaging students with puzzle gamesenhancing programming skills through gamingimmersive learning experiences in programminginnovative pedagogical approaches in codingleveraging video games for learningUOC research on game-based educationvideo games as teaching tools
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