In a groundbreaking study exploring novel communicative approaches for individuals with autism, researchers have uncovered the therapeutic potential of the board game Dixit—a visually rich narrative-driven game that employs metaphorical imagery. The research provides fresh insights into how structured gamified environments might transcend conventional barriers that autistic individuals face when expressing their internal experiences, particularly those relating to complex emotional states and societal misunderstandings. By integrating cognitive and social psychology frameworks, the study highlights the unique affordances of Dixit’s image-based storytelling mechanics as a catalyst for fostering self-expression and interpersonal understanding.
Dixit, developed by the French board game publisher Libellud, is renowned for its suite of 84 exquisitely illustrated cards, each bearing evocative images open to diverse interpretations. Players select cards they believe correspond to a verbal prompt or thematic cue provided by a “storyteller” and then narrate stories inspired by their choices. This imaginative engagement promotes abstract thinking, perspective-taking, and narrative construction—skills often challenging for autistic individuals due to differences in social communication and theory of mind. The structured yet flexible format of Dixit offers a scaffolded platform for participants to externalize visceral thoughts and feelings that might otherwise remain inaccessible through traditional verbal discourse.
The study in question recruited 35 autistic adults, dividing them into small groups ranging from five to eight participants. Each individual was invited to choose a Dixit card that symbolically represented their personal experience of autism. Participants then articulated their reasoning behind these choices, thereby revealing a rich tapestry of metaphoric interpretations that transcended surface-level descriptions. Such a process circumvented the frequently encountered expressive limitations in autism, enabling a visually anchored dialogue that harnessed emotional and cognitive resonance.
Through meticulous qualitative analysis, researchers identified three predominant thematic clusters arising from participant choices. Firstly, the theme of "Challenges" encapsulated cards reflecting the array of difficulties faced by autistic individuals, including manifestations of sensory sensitivity, anxiety, social exclusion, and miscommunication. These selections vividly underscored lived experiences of marginalization and internal struggle, anchoring abstract internal states within concrete imagery. Secondly, the "Strengths" theme emerged, highlighting cards that conveyed positive attributes associated with autism spectrum conditions. Participants emphasized exceptional attention to detail, creative problem-solving, and heightened sensory awareness, challenging prevailing deficit-oriented narratives about autism. The third cluster pertained to "Society" and focused on how social perceptions and stereotypes contribute to the divide between neurodivergent and neurotypical communities, exacerbating inherent challenges and fostering misunderstandings.
This tripartite thematic framework reflects a nuanced biopsychosocial understanding of autism, portraying it neither solely as a disorder nor a set of deficits but as a complex intersection of difficulties, abilities, and social dynamics. The use of metaphoric imagery within Dixit facilitated this balanced representation, empowering participants to reclaim their narratives in a manner both authentic and psychologically liberating. The study’s lead author, Dr. Gray Atherton, emphasized the potential transformative impact of such non-verbal expressive modalities, noting how image-supported storytelling may engage parts of cognition less encumbered by linguistic rigidity or social anxiety.
Moreover, the study draws attention to the concept of “double empathy,” which postulates that communication breakdowns between autistic and non-autistic individuals are bidirectional and rooted in mutual misunderstandings rather than unilateral deficits. Dr. Liam Cross, co-investigator on the project, articulated how Dixit could serve as an intervention tool fostering empathic bridges by encouraging collaborative storytelling and shared meaning-making. By deploying a visual and metaphorical medium, the game facilitates perspective-taking and emotional attunement, which are foundational to overcoming the empathy gap that often impedes neurodiverse social interactions.
Beyond individual-level benefits, the implications for educational and community settings are profound. The researchers envision integrating Dixit into school curricula and therapeutic programs aimed at easing conversations around complex, sensitive topics such as grief, bullying, and familial disruptions. The gamified format inherently reduces social pressure and fosters a safe space for participants to engage with difficult subject matter, which has traditionally been a barrier in therapeutic dialogues involving autistic youth. Preliminary follow-up studies involving school-aged children are underway to validate these applications and assess longitudinal outcomes on social communication skills.
Contextualizing this study within the wider body of autism and gaming research reveals compelling correlations. Previous investigations led by Atherton and Cross demonstrated that autistic individuals are disproportionately represented in modern board gaming communities and derive significant social satisfaction from these structured interactions. The intrinsic rule-based environment and shared focus of board games are postulated to alleviate the unpredictability of social encounters, offering clarity and a common framework for engagement. Dixit, with its blend of structure and imaginative openness, encapsulates these dynamics, acting as a bridge between the structured and the abstract.
The experimental design underpinning the study employed systematic coding and interpretive phenomenological analysis to decode the symbolic content of card choices. This methodological rigor ensured that subjective participant narratives were honored while allowing patterns to emerge that speak to broader cognitive and social phenomena related to autism. Such an approach challenges the deficit-centric paradigms dominating autism research, emphasizing instead the experiential and relational dimensions of the condition. It also aligns with recent shifts toward neurodiversity-affirming frameworks that advocate regard for autistic voices in defining the narrative of their own lives.
Technologically, this research may pave the way for the development of digital applications inspired by Dixit’s format, incorporating customizable imagery and adaptive prompts tailored to autistic communicative preferences. Given the increasing prominence of serious games in therapeutic contexts, leveraging multimedia to enrich emotional literacy and social cognition is an exciting frontier. Additionally, the integration of biometric measures such as eye-tracking and galvanic skin response in future studies could elucidate the neurophysiological mechanisms triggered by metaphorical card selection, augmenting our understanding of how non-verbal stimuli facilitate cognition and empathy in autism.
The broader societal relevance of this work cannot be understated. As public discourse around autism shifts towards inclusivity and self-advocacy, tools such as Dixit that facilitate authentic storytelling hold the promise of dismantling stereotypes and fostering mutual understanding. Harnessing playful, imaginative spaces for dialogue may transform entrenched social dynamics that currently marginalize autistic individuals, thereby promoting social integration and psychological well-being. The official publication of these findings in the renowned journal Discover Psychology on May 26, 2025, marks a pivotal moment in reconceptualizing autism communication paradigms.
Ultimately, this study stands as a testament to the power of innovative, interdisciplinary approaches in addressing the complexities of neurodiversity. By marrying elements of game design, psychology, and qualitative research, the researchers have illuminated pathways for enhancing expressive agency among autistic individuals. The success of Dixit as a facilitative medium underscores the need for continued exploration of creative, inclusive methodologies that honor diverse cognitive processing styles while fostering connections across neurological divides.
Subject of Research: People
Article Title: Metaphors and myths: Using the board game Dixit to understand the autistic lived experience
News Publication Date: 26-May-2025
Web References: DOI: 10.1007/s44202-025-00340-9
References: Article published in Discover Psychology
Keywords: Autism, Dixit, Board Games, Neurodiversity, Communication, Narrative Therapy, Double Empathy, Social Cognition, Gamification, Emotional Expression, Qualitative Study, Neurodivergence