Monday, November 9, 2026
Science
No Result
View All Result
  • Login
  • HOME
  • SCIENCE NEWS
  • CONTACT US
  • HOME
  • SCIENCE NEWS
  • CONTACT US
No Result
View All Result
Scienmag
No Result
View All Result
Home Science News Science Education

AR numeracy app designed for children with learning disabilities

November 7, 2026
in Science Education
Courtney Benton
By Courtney Benton Scienmag Editorial Profile - Science and Technology Policy
Reading Time: 5 mins read
0
AR numeracy app designed for children with learning disabilities

AR numeracy app designed for children with learning disabilities

65
SHARES
587
VIEWS
Share on FacebookShare on Twitter
ADVERTISEMENT

Researchers at Vellore Institute of Technology in India have developed a web-based augmented reality application designed to help children with learning disabilities learn basic numeracy skills. The study, published in Frontiers in Education, utilized the ADDIE instructional design model grounded in Mayer’s Cognitive Theory of Multimedia Learning to create a tool that specifically targets the visual-symbolic processing weaknesses identified in the target population. This pilot study involved 70 children from four special schools in Chennai, Tamil Nadu, and focused on establishing a traceable pathway from empirical assessment to interface design.

The primary objective of the research was to address the gap in educational technology where augmented reality tools for children with learning disabilities are rarely designed based on an empirical assessment of the learners’ specific numeracy profiles. The team aimed to determine the performance levels of these children across different analytical domains and to explore how the ADDIE model, with CTML applied at the design stage, could guide the development of an effective AR numeracy application. The study also sought to understand how children rated their attitudes toward mathematics and their reception of the AR activity after completing the interaction.

The study employed a single-group exploratory pilot design, which is intended to explore feasibility and acceptability rather than to establish instructional effectiveness through comparative outcomes. A total of 70 participants, with a mean age of 9.17 years, were recruited from four schools for children with special educational needs. The sample consisted of 51 boys and 19 girls, and the selection of schools was purposive within convenience. All participants were treated in accordance with the code of ethics, and the study was approved by the Institutional Ethics Committee for Human Studies at Vellore Institute of Technology.

To establish a baseline for the design process, the researchers administered a ten-item, paper-based numeracy assessment to all participants before any exposure to the augmented reality prototype. This assessment covered five skill areas: visual discrimination, symbol recognition, shape recognition, comparative numerosity, and counting. For statistical analysis, these skills were grouped into three analytical domains: visual-symbol-shape, comparison, and counting. The assessment was administered without a time limit to minimize test-related anxiety, and a teacher was present to read items aloud if necessary, though they were prohibited from assisting with the actual calculations or counting.

The results of the baseline assessment revealed that performance was uneven across the three analytical domains. The mean accuracy for the visual-symbol-shape domain was 72.9%, which was significantly lower than the accuracy for the comparison domain at 82.9% and the counting domain at 83.2%. Statistical analysis using the Friedman test and Bonferroni-adjusted Wilcoxon signed-rank tests confirmed that visual-symbolic processing was the relatively weaker domain in this sample. This specific weakness was then translated into the design of the AR interface, with features specifically targeting visual-symbolic processing.

The development of the AR prototype followed the five stages of the ADDIE model: analysis, design, development, implementation, and evaluation. In the design phase, the interface was grounded in Mayer’s Cognitive Theory of Multimedia Learning, which posits that meaningful learning occurs when learners actively process information through distinct verbal and visual channels. The design incorporated principles such as coherence, signaling, and spatial contiguity to reduce extraneous cognitive load and manage essential processing. For instance, the interface used a minimalistic layout with red dots and arrows to guide attention toward tracing tasks, and it provided synchronized audio-visual feedback to support the learning of number formation.

The resulting prototype was a WebAR platform built using the MyWebAR no-code, browser-based tool, which allowed the application to be accessed directly through a mobile device’s web browser without requiring a dedicated app download. This delivery method was chosen for its accessibility and low technical barrier in a school setting. During the implementation phase, each child interacted individually with the AR activity on a mobile device or tablet, completing a dot-joining task for numbers from 1 to 9. The activity included a marker-based tracking approach and prerecorded human voice pronunciation to reinforce number recognition and formation.

Following the AR interaction, the children completed an eight-item perception survey using a five-point Likert scale. The survey measured their attitudes toward mathematics, their engagement with the activity, and their specific responses to the AR experience. Principal components analysis of the survey data identified two distinct dimensions: general attitude toward mathematics and response to the AR activity. Both dimensions were rated significantly above the scale midpoint, with the mathematics attitude subscale having a mean of 4.09 and the AR activity subscale having a mean of 4.30. These findings suggest that the multisensory, visual-symbol-focused design was well received by the target group.

The researchers noted that the study’s contribution lies in the traceable pathway from an empirically assessed numeracy weakness to a specific set of CTML-derived interface features. Rather than simply applying the ADDIE model, the study demonstrated how a baseline assessment could inform the design rationale for an AR tool. The findings indicate that an assessment-driven, theory-guided design pathway is practically achievable and can be well received by children with learning disabilities in a school-based setting. The prototype established preliminary feasibility and acceptability for this specific type of educational technology.

However, the study has several limitations that must be considered. The design was cross-sectional and single-session, with no control group or pre-post comparative test to establish the effectiveness of the AR intervention in improving numeracy skills. The sample size, while reasonable for a pilot study, showed a proportional imbalance in gender, which may limit the generalizability of the findings. Additionally, the internal consistency of the numeracy assessment was modest, and ceiling effects were substantial, with 44% to 60% of children achieving maximum scores in each domain. Therefore, the domain scores are best interpreted as group-level indicators of relative difficulty rather than as reliable measures of individual ability.

The authors suggest that future research should build on these findings through longitudinal and multimethod approaches. Controlled, longitudinal studies could help validate the numeracy assessments and compare learning outcomes to determine the true effectiveness of the AR design. Future versions of the tool should also expand beyond single-digit numbers to include larger digit ranges and a broader range of arithmetic operations. Furthermore, the system should be modified to securely record individual performance data, such as scores and time-on-task, to allow for a more detailed analysis of progress over time.

This research highlights the potential of augmented reality to support children who struggle with conventional teaching methods by providing a personalized and engaging learning environment. By combining instructional design models with cognitive learning theories, the study offers a reusable design pathway for developing numeracy tools for this population. While the findings are preliminary, they provide initial evidence that AR-based activities can be both feasible and acceptable for children with learning disabilities in a mathematics learning context.

Subject of Research: Right way to write numbers: designing an augmented reality-based numeracy application for children with learning disabilities using the ADDIE model

Article Title: Right way to write numbers: designing an augmented reality-based numeracy application for children with learning disabilities using the ADDIE model

Article References: Jana, T., & Saravanan, S. (2026). Right way to write numbers: designing an augmented reality-based numeracy application for children with learning disabilities using the ADDIE model. Frontiers in Education, 11, Article 1961050. https://doi.org/10.3389/feduc.2026.1961050

Image Credits: AI Generated

DOI: 10.3389/feduc.2026.1961050

Keywords: Right, write, numbers, designing, augmented, reality-based, numeracy, application, children, learning, disabilities, ADDIE

Cite Scienmag News

Courtney Benton. (November 7, 2026). AR numeracy app designed for children with learning disabilities. Scienmag. https://scienmag.com/ar-numeracy-app-designed-for-children-with-learning-disabilities/

Courtney Benton. "AR numeracy app designed for children with learning disabilities." Scienmag, 7 November 2026, https://scienmag.com/ar-numeracy-app-designed-for-children-with-learning-disabilities/. Accessed 9 November 2026.

Courtney Benton. "AR numeracy app designed for children with learning disabilities." Scienmag. November 7, 2026. https://scienmag.com/ar-numeracy-app-designed-for-children-with-learning-disabilities/

Tags: ADDIEapplicationaugmentedChildrenDesigningdisabilitieslearningnumbersnumeracyreality-basedrightwrite
Share26Tweet16
Previous Post

Gender Norms Undermine Conflict Prevention in Southeast Asia

Next Post

Liver Tolerance Network Links Transplant Safety to Cancer Immunity

Related Posts

Graph Clustering Enhances Bilingual News Topic Discovery
Science Education

Graph Clustering Enhances Bilingual News Topic Discovery

November 9, 2026
Research report: Towards Education 5.0 preparedness among private schools teachers in Kandahar Afghanistan in an era of human technology integration
Science Education

Research report: Towards Education 5.0 preparedness among private schools teachers in Kandahar Afghanistan in an era of human technology integration

November 9, 2026
Conservation of Resources Theory Reveals How Degree Apprentices Balance Work and Study
Science Education

Conservation of Resources Theory Reveals How Degree Apprentices Balance Work and Study

November 9, 2026
Study Identifies Key Design Features for Ethical Children AI Characters
Psychology & Psychiatry

Study Identifies Key Design Features for Ethical Children AI Characters

November 9, 2026
NTU Singapore and Google Expand Collaboration on Artificial Intelligence and Scientific Research
Science Education

NTU Singapore and Google Expand Collaboration on Artificial Intelligence and Scientific Research

November 9, 2026
Gradient-Guided Sparse Modeling Reduces Task Interference in Multi-Task Learning
Science Education

Gradient-Guided Sparse Modeling Reduces Task Interference in Multi-Task Learning

November 8, 2026
Next Post
Liver Tolerance Network Links Transplant Safety to Cancer Immunity

Liver Tolerance Network Links Transplant Safety to Cancer Immunity

  • Mothers who receive childcare support from maternal grandparents show more optimized

    Mothers who receive childcare support from maternal grandparents show more parental warmth, finds NTU Singapore study

    27656 shares
    Share 11059 Tweet 6912
  • University of Seville Breaks 120-Year-Old Mystery, Revises a Key Einstein Concept

    1061 shares
    Share 424 Tweet 265
  • Bee body mass, pathogens and local climate influence heat tolerance

    682 shares
    Share 273 Tweet 171
  • Researchers record first-ever images and data of a shark experiencing a boat strike

    546 shares
    Share 218 Tweet 137
  • Groundbreaking Clinical Trial Reveals Lubiprostone Enhances Kidney Function

    531 shares
    Share 212 Tweet 133
Science

Embark on a thrilling journey of discovery with Scienmag.com—your ultimate source for cutting-edge breakthroughs. Immerse yourself in a world where curiosity knows no limits and tomorrow’s possibilities become today’s reality!

RECENT NEWS

  • Beibu Gulf Industrial Upgrades and Ecological Resilience Approach Coordination
  • Demethylzeylasteral Suppresses Mammary Tumor Growth by Modulating MDM2-p21 Signaling
  • Systematic Review Maps Respiratory Safety Signals Across GLP-1 Receptor Agonists
  • Magnetic Resonance Spectroscopy Reveals In Vivo Redox Alterations in Human Glioblastoma

Categories

  • Agriculture
  • Anthropology
  • Archaeology
  • Athmospheric
  • Biology
  • Biotechnology
  • Blog
  • Bussines
  • Cancer
  • Chemistry
  • Climate
  • Earth Science
  • Editorial Policy
  • Marine
  • Mathematics
  • Medicine
  • Pediatry
  • Policy
  • Psychology & Psychiatry
  • Science Education
  • Science News
  • Social Science
  • Space
  • Technology and Engineering

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 5,150 other subscribers

© 2025 Scienmag - Science Magazine

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • HOME
  • SCIENCE NEWS
  • CONTACT US

© 2025 Scienmag - Science Magazine

Discover more from Science

Subscribe now to keep reading and get access to the full archive.

Continue reading