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	<title>digital detox &#8211; Science</title>
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	<title>digital detox &#8211; Science</title>
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		<title>Why We Quit: New Study Maps the Hidden Forces Behind Technology Discontinuance</title>
		<link>https://scienmag.com/why-we-quit-new-study-maps-the-hidden-forces-behind-technology-discontinuance/</link>
		
		<dc:creator><![CDATA[Denise Maddox]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 21:35:58 +0000</pubDate>
				<category><![CDATA[Technology and Engineering]]></category>
		<category><![CDATA[digital detox]]></category>
		<category><![CDATA[factors influencing app abandonment]]></category>
		<category><![CDATA[Gioia methodology]]></category>
		<category><![CDATA[impact of organizational structures on technology abandonment]]></category>
		<category><![CDATA[information systems discontinuance]]></category>
		<category><![CDATA[information systems discontinuance research]]></category>
		<category><![CDATA[Leavitt framework]]></category>
		<category><![CDATA[legacy systems]]></category>
		<category><![CDATA[mobile app retention rate decline]]></category>
		<category><![CDATA[multidimensional process of quitting technology]]></category>
		<category><![CDATA[organizational technology discontinuance]]></category>
		<category><![CDATA[organizational theory in technology abandonment]]></category>
		<category><![CDATA[post-adoption behavior]]></category>
		<category><![CDATA[psychological and social factors in technology discontinuance]]></category>
		<category><![CDATA[qualitative literature review]]></category>
		<category><![CDATA[reasons for quitting social media]]></category>
		<category><![CDATA[scientific analysis of technology discontinuation]]></category>
		<category><![CDATA[social media fatigue]]></category>
		<category><![CDATA[socio-technical systems]]></category>
		<category><![CDATA[system replacement]]></category>
		<category><![CDATA[technology discontinuance]]></category>
		<category><![CDATA[technostress]]></category>
		<category><![CDATA[user abandonment]]></category>
		<category><![CDATA[user behavior in digital service cessation]]></category>
		<guid isPermaLink="false">https://scienmag.com/?p=207883</guid>

					<description><![CDATA[A new review of 97 studies uses Leavitt's socio-technical systems framework to show that quitting technology is a multidimensional process shaped by people, technology, tasks, and structure.]]></description>
										<content:encoded><![CDATA[<p>Every year, millions of people delete social media accounts, abandon fitness apps, and switch away from digital services they once relied on, yet the science of why users walk away from technology has remained scattered across dozens of narrow studies. A new review published in Information Systems Frontiers by Smit Ghelani and Vidushi Pandey, researchers at the Indian Institute of Management Kozhikode and the Goa Institute of Management, brings order to this fragmented field. By analyzing 97 prior studies with a rigorous qualitative method and organizing the results through a classic framework from organizational theory, the authors argue that quitting a technology is not a single decision but a multidimensional process shaped by the interplay of people, tools, tasks, and organizational structures.</p>
<p>The phenomenon at the center of the study is known as information systems discontinuance, the point at which individuals or organizations stop using a technology they have already adopted. While decades of research have explored why people embrace new systems, far less attention has been paid to the reverse journey. This gap matters commercially as well as scientifically: industry benchmark reports cited by the authors show that mobile app retention rates drop steeply within days of installation, and organizations routinely struggle with costly decisions about decommissioning legacy platforms. Understanding the mechanics of disengagement, the authors contend, is essential for anyone who designs, deploys, or regulates digital technology.</p>
<p>To build their synthesis, Ghelani and Pandey applied the Gioia methodology, a well-established approach to qualitative research that imposes systematic rigor on literature synthesis. The method requires researchers to move from open-coded first-order concepts drawn directly from the source studies, to broader second-order themes, and finally to aggregate dimensions that form a coherent conceptual structure. The 97 studies they reviewed spanned social media platforms such as Facebook, WeChat, Twitter, and Weibo; consumer applications including mobile banking, gamification fitness apps, and short video services; and organizational systems ranging from cloud computing deployments to legacy enterprise software and even mental health chatbots.</p>
<p>The organizing lens for the synthesis is Leavitt&#8217;s socio-technical systems framework, a model dating to 1965 that views any organized system as the joint product of four interacting elements: People, Technology, Task, and Structure. The framework has deep roots in information systems research, tracing back to foundational work in the 1970s that explained many system failures as mismatches between social and technical components. By mapping discontinuance research onto these four dimensions, the review reveals patterns that single-context studies could never show on their own.</p>
<p>Within the People dimension, the review identifies a dense cluster of psychological drivers. Overload is among the most heavily documented: information overload, communication overload, and social overload on social networking sites consistently push users toward exhaustion and eventual withdrawal. Technostress, social media fatigue, privacy concerns, cyberbullying, and envy all appear as strains that accumulate until users disengage. The authors also highlight the role of emotions and self-regulation, including guilt, cognitive dissonance, regret, and addiction-related coping, showing that pathological use patterns can paradoxically drive both overuse and the eventual decision to quit. Inhibitors on this dimension include habit, inertia, and satisfaction, which anchor users to incumbent systems even when alternatives beckon.</p>
<p>The Technology dimension captures how the characteristics of systems themselves shape abandonment. Poor system quality, technical failures, and unmet expectations fuel negative disconfirmation, a mismatch between what users anticipated and what they received. Studies of chatbots, wearable self-tracking devices, and mobile shopping apps document how response failures and technostress translate directly into discontinuance intentions. Yet technology can also inhibit departure: switching costs, architectural embeddedness, and the sheer weight of legacy systems keep users locked in. Research on organizational legacy system replacement shows how accumulated technical debt traps firms in outdated platforms, making discontinuance a socio-technical negotiation rather than a simple upgrade choice.</p>
<p>The Task dimension reflects what users are actually trying to accomplish. When a system no longer fits the task, when it delivers irrelevant information, or when competing technologies serve the same purpose better, discontinuance pressure rises. The review documents cases where users intensified their use of a failing system before finally abandoning it, a counterintuitive pattern suggesting that people often test a system&#8217;s limits before giving up on it. Task-related drivers interact closely with the fourth dimension, Structure, which encompasses organizational norms, governance arrangements, social networks, and institutional pressures. Critical mass dynamics, for example, determine whether a social platform survives: when enough connections leave, remaining users follow in cascades of network collapse.</p>
<p>Perhaps the review&#8217;s most significant conceptual contribution is its treatment of discontinuance as a process with distinct forms. The authors distinguish intermittent discontinuance, in which users take temporary breaks and may return; replacement, in which one system is swapped for another; and permanent discontinuance, in which use ends for good. Which form materializes depends on how the four socio-technical dimensions interact. A dissatisfied user with strong habits and high switching costs may opt for an intermittent pause rather than a permanent exit, while an organization facing obsolescence pressures and institutional mandates may pursue full replacement. Framing these outcomes as points on a continuum of socio-technical interdependence, rather than isolated choices, is the study&#8217;s central theoretical advance.</p>
<p>The practical implications reach system designers, organizational leaders, and policymakers alike. For designers, the findings suggest that retention depends not only on polished features but on managing user load, protecting privacy, and aligning the system with genuine task needs. For organizations, the review underscores that replacing or retiring systems requires attention to legacy habits, governance structures, and workforce adaptation, not merely technical migration. For policymakers navigating digital transitions, including the shift away from long-standing public infrastructure, the message is that discontinuance decisions ripple across all four socio-technical dimensions simultaneously. As individuals and institutions continuously reassess their relationships with technology, this synthesis offers a shared map of the terrain, showing that walking away from a system is never just a click of a delete button but the end point of a complex, multidimensional negotiation between people and the socio-technical worlds they inhabit.</p>
<p><strong>Subject of Research:</strong> A qualitative review of information systems discontinuance drivers and inhibitors across four socio-technical dimensions</p>
<p><strong>Article Title:</strong> A Multi-Dimensional View of IS Discontinuance: Insights Using Socio-Technical Systems</p>
<p><strong>Article References:</strong> A Multi-Dimensional View of IS Discontinuance: Insights Using Socio-Technical Systems. (n.d.). <a href="https://doi.org/10.1007/s10796-026-10808-1" rel="noopener noreferrer">https://doi.org/10.1007/s10796-026-10808-1</a></p>
<p><strong>Image Credits:</strong> AI Generated</p>
<p><strong>DOI:</strong> <a href="https://doi.org/10.1007/s10796-026-10808-1" rel="noopener noreferrer">10.1007/s10796-026-10808-1</a></p>
<p><strong>Keywords:</strong> information systems discontinuance, socio-technical systems, post-adoption behavior, social media fatigue, technostress, Gioia methodology, Leavitt framework, system replacement, user abandonment, digital detox, legacy systems, qualitative literature review</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">207883</post-id>	</item>
		<item>
		<title>Retro phones signal a growing desire to disconnect</title>
		<link>https://scienmag.com/retro-phones-signal-a-growing-desire-to-disconnect/</link>
		
		<dc:creator><![CDATA[Courtney Benton]]></dc:creator>
		<pubDate>Tue, 18 Aug 2026 16:49:30 +0000</pubDate>
				<category><![CDATA[Social Science]]></category>
		<category><![CDATA[anti-smartphone movement]]></category>
		<category><![CDATA[cultural rejection of constant connectivity]]></category>
		<category><![CDATA[digital detox]]></category>
		<category><![CDATA[disconnecting from smartphones]]></category>
		<category><![CDATA[mental health and smartphone usage]]></category>
		<category><![CDATA[nostalgia for landlines]]></category>
		<category><![CDATA[old-fashioned communication tools]]></category>
		<category><![CDATA[physical distancing from devices]]></category>
		<category><![CDATA[psychological effects of always-on technology]]></category>
		<category><![CDATA[Retro phone accessories]]></category>
		<category><![CDATA[social media and device overuse]]></category>
		<category><![CDATA[technology habits and routines]]></category>
		<guid isPermaLink="false">https://scienmag.com/retro-phones-signal-a-growing-desire-to-disconnect/</guid>

					<description><![CDATA[A quiet rebellion against the smartphone may be taking shape in homes, workplaces, schools and social venues, where people are experimenting with ways to make their devices less accessible. From wall-mounted docking stations that resemble old telephone shelves to coiled handsets that transform a smartphone into a landline, retro phone accessories are becoming part of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A quiet rebellion against the smartphone may be taking shape in homes, workplaces, schools and social venues, where people are experimenting with ways to make their devices less accessible. From wall-mounted docking stations that resemble old telephone shelves to coiled handsets that transform a smartphone into a landline, retro phone accessories are becoming part of a wider cultural response to the “always-on” technology habits that have defined daily life for more than two decades. Research from Edith Cowan University suggests that the appeal of these products may extend beyond nostalgia: they can create physical and psychological distance from devices designed to remain constantly within reach.</p>
<p>The study, led by communication and culture researcher Dr Jess Hardley, examines how smartphones have become embedded in ordinary routines and why some users are now deliberately interrupting that relationship. Smartphones are not simply communication tools. They function simultaneously as cameras, calendars, entertainment systems, payment devices, navigation aids, news feeds and social environments. Because one object performs so many roles, people often carry it from room to room without consciously deciding to do so. Its presence becomes automatic, while checking it can become a low-effort response to boredom, uncertainty or an unoccupied moment.</p>
<p>“Smartphones were designed to be with us all the time,” Dr Hardley said. “We carry them from room to room, keep them within reach and don&#8217;t think twice about holding or checking them.” That constant proximity matters because physical accessibility reduces the effort required to begin an interaction. A phone resting beside a person can be picked up in seconds, allowing notifications, social media feeds, games and messages to compete continuously for attention. By contrast, placing the device in another room introduces a small physical barrier, and even a minor delay can interrupt an automatic behavior before it becomes a prolonged session.</p>
<p>Drawing on more than a decade of research with Australian smartphone users, Hardley found that people are not merely expressing a vague wish to spend less time online. Many are changing the physical conditions under which phone use occurs. One participant described locking her phone in a work drawer after mobile gaming became “obsessive” and began affecting her concentration. Other users reported placing devices in different rooms, keeping them out of reach or using settings that made them less visually stimulating. These actions transform self-control from a purely mental task into an environmental design problem: instead of repeatedly resisting a nearby temptation, users alter the surroundings that trigger the behavior.</p>
<p>This approach is consistent with a principle widely examined in behavioral science: habits are often shaped by cues, friction and immediate rewards. A notification, a vibration or the simple sight of a familiar screen can serve as a cue to check the device. Once the phone is unlocked, rapidly delivered information and entertainment provide immediate reinforcement, encouraging repeated interactions. Increasing “friction”—for example, by locking the device away, removing color or requiring an extra step before access—may weaken the link between the cue and the habitual response. The research does not present these strategies as a universal treatment for problematic smartphone use, but it shows how ordinary users are developing practical methods to regain control over when and where they engage with their devices.</p>
<p>The same impulse can be seen in the growing popularity of phone-free events, application restrictions, grayscale displays and phone-locking pouches used at concerts. At phone-free events, attendees may be asked to seal their devices in special cases that remain in their possession but cannot be opened until they leave the venue. This arrangement preserves access in an emergency while removing the routine possibility of filming, messaging or scrolling during the event. Grayscale settings similarly reduce the visual intensity of app icons, photographs and video thumbnails. Because color is an important part of many digital interfaces, removing it can make the screen less immediately rewarding, although it does not eliminate the underlying applications or the user’s ability to access them.</p>
<p>Retro accessories offer a particularly visible version of this distancing strategy. A wall-mounted dock can establish a designated location where a phone remains when it is not needed, rather than allowing it to travel continuously through the home. A coiled-cord handset can make a smartphone feel more like a traditional telephone, encouraging users to stand in one place during calls and reducing the temptation to browse while speaking. These products may be marketed through playful design and vintage aesthetics, but their practical effect is to change the physical relationship between the user and the screen. The phone remains connected, yet it is no longer as effortless to hold, carry and manipulate.</p>
<p>“At first glance these products can seem playful or nostalgic,” Hardley said. “But they also point to something more significant. People appear to be looking for practical ways to interrupt the constant habit of picking up and interacting with their phones.” This distinction is important because the accessories do not necessarily reject technology. Most users still want smartphones for navigation, work, safety, communication and access to essential services. Instead, they are attempting to separate those functions from the continuous stream of optional interactions that can fill every pause in the day. The emerging goal is not complete disconnection, but selective availability.</p>
<p>The findings arrive as governments, schools and cultural institutions debate how access to connected devices should be managed, particularly for children and adolescents. Australian states are enforcing school phone bans, while international discussions continue over social media, attention, sleep and young people’s mental health. Hardley describes personal experiments and institutional rules as parallel responses to the same problem: how to define appropriate boundaries around technologies built to maximize availability. “Individuals are finding their own ways to step back from smartphones, while schools and other institutions are introducing rules that limit access during parts of the day,” they said.</p>
<p>Hardley argues that the rise of phone-free events, phone-locking systems and landline-inspired accessories may signal a broader change in public attitudes toward the smartphone. For years, constant connectivity was commonly presented as an unquestionable benefit, allowing people to respond immediately and remain informed wherever they were. The new distancing practices suggest that convenience alone is no longer the only measure by which people judge digital technology. Users are beginning to ask whether every moment should be reachable, whether every delay should be filled and whether a device intended to connect them to the world should also be allowed to dominate their physical surroundings. “We&#8217;re still living in a world shaped by smartphones,” Hardley said, “but we&#8217;re also seeing the beginnings of a new conversation about when, where and how we want them to be part of our lives.”</p>
<p><strong>Subject of Research</strong>: People</p>
<p><strong>Article Title</strong>: Revisiting the ‘Snug Tether’: Smartphones in an Era of Scroll-Free Social Events, Landline Accessories, and Device Bans</p>
<p><strong>News Publication Date</strong>: 18 August 2026</p>
<p><strong>Web References</strong>: https://journal.media-culture.org.au/index.php/mcjournal/article/view/3297</p>
<p><strong>References</strong>: Hardley, J. “Revisiting the ‘Snug Tether’: Smartphones in an Era of Scroll-Free Social Events, Landline Accessories, and Device Bans.” <em>M/C Journal</em>. DOI: 10.5204/mcj.3297</p>
<p><strong>Keywords</strong>: smartphones, digital habits, smartphone addiction, phone-free events, technology use, behavioral science, retro phone accessories, device bans, digital wellbeing, attention, social media, Edith Cowan University</p>
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