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	<title>adaptive bitrate &#8211; Science</title>
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	<title>adaptive bitrate &#8211; Science</title>
	<link>https://scienmag.com</link>
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		<title>AI Learns to Stream Video That Saves Your Battery Without Ruining Picture Quality</title>
		<link>https://scienmag.com/ai-learns-to-stream-video-that-saves-your-battery-without-ruining-picture-quality/</link>
		
		<dc:creator><![CDATA[Faith Mcneil]]></dc:creator>
		<pubDate>Sat, 10 Oct 2026 04:56:38 +0000</pubDate>
				<category><![CDATA[Technology and Engineering]]></category>
		<category><![CDATA[ABR improves user experience. The new ESM system enhances this by also considering battery life]]></category>
		<category><![CDATA[adaptive bitrate]]></category>
		<category><![CDATA[and energy efficiency simultaneously.]]></category>
		<category><![CDATA[Cluster Computing]]></category>
		<category><![CDATA[deep reinforcement learning]]></category>
		<category><![CDATA[employing deep reinforcement learning to optimize video quality]]></category>
		<category><![CDATA[energy efficiency]]></category>
		<category><![CDATA[Machine learning]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[network throughput]]></category>
		<category><![CDATA[PPO]]></category>
		<category><![CDATA[QoE]]></category>
		<category><![CDATA[Quality of Experience]]></category>
		<category><![CDATA[smooth playback]]></category>
		<category><![CDATA[video stream based on network conditions]]></category>
		<category><![CDATA[video streaming]]></category>
		<category><![CDATA[VMAF]]></category>
		<guid isPermaLink="false">https://scienmag.com/?p=257478</guid>

					<description><![CDATA[Researchers at Huzhou University have developed ESM, a deep reinforcement learning system that adapts video streaming bitrates to improve perceived quality by nearly 10 percent while cutting modeled energy consumption by over 14 percent.]]></description>
										<content:encoded><![CDATA[<p>Every time you watch a video on your phone, an invisible algorithm is making a split-second decision about how much data to pull down from the network. Choose a higher bitrate and the picture looks crisp; choose a lower one and you save bandwidth but risk a blurry image. Now a team of researchers at Huzhou University in China has added a new dimension to that decision: how much energy the whole process burns through your battery. Their system, called ESM, uses deep reinforcement learning to balance picture quality, playback smoothness and power consumption, and in trace-driven simulations it delivered an average Quality of Experience improvement of 9.97 percent alongside an average modeled energy reduction of 14.44 percent compared with the average performance of the baseline algorithms they evaluated.</p>
<p>The work, published in the journal Cluster Computing by Wenlong Ke, Ying Wang and Yong Zhang, addresses a blind spot in what is known as Adaptive Bitrate, or ABR, streaming. Traditional ABR algorithms exist to solve one central problem: network throughput fluctuates constantly, especially on cellular connections, so a fixed video quality would either stutter when the connection dips or waste capacity when it surges. By dynamically adjusting the bitrate of each successive video chunk, ABR systems such as the buffer-based BOLA approach or control-theoretic methods like the one behind DASH keep playback smooth. What those classic designs largely ignore, the researchers argue, is that downloading and playing video is one of the most power-hungry activities on a mobile device, and that the energy cost of a streaming session depends on far more than just the bitrate the client selects.</p>
<p>ESM reframes the adaptation problem in two important ways. First, instead of driving its decisions with raw bitrate figures, it evaluates candidate chunks using perceptual quality metrics, specifically VMAF, the Video Multimethod Assessment Fusion score that estimates how good a video actually looks to a human viewer. This matters because the relationship between bitrate and perceived quality is nonlinear and content-dependent: a fast-moving sports scene may need far more bits than a static talking-head shot to reach the same visual quality. By feeding VMAF values for the next chunk at each available bitrate level directly into the decision process, the agent can target perceptual quality rather than a proxy number.</p>
<p>Second, the system explicitly models energy. In the researchers&#8217; formulation, the total energy consumed for each video chunk is decomposed into two components: the energy spent acquiring the data over the network and the energy spent playing the video back locally. The energy cost of data acquisition depends on the size of the chunk and the actual throughput the network delivers, because a slow, strained radio link keeps the transmitter active longer per byte. Local playback energy, in turn, scales with the video bitrate being decoded and rendered. Crucially, the energy model incorporates user experience preferences through dynamic scaling factors, allowing the trade-off between quality and battery life to be tuned rather than hard-coded.</p>
<p>To actually learn a policy under this richer objective, the team built ESM on deep reinforcement learning, and in particular on an improved version of Proximal Policy Optimization, or PPO. PPO is an actor-critic algorithm: a policy network, the actor, learns to select bitrate decisions, while a value network, the critic, estimates how good each state is so that the actor&#8217;s updates are guided by an advantage signal rather than raw rewards. PPO&#8217;s signature trick is clipped surrogate optimization, which constrains how far the policy can move in a single update and thereby stabilizes training. The ESM authors go further with a dual clipping parameter, extending the bounds on policy updates in both directions, which they combine with an entropy term weighted toward a target entropy to keep the agent exploring rather than collapsing prematurely onto a mediocre strategy.</p>
<p>The state that the agent observes at each decision point is deliberately rich. It includes throughput measurements and download times from past observations, the sizes and VMAF values of the next video chunk at every candidate bitrate level, the current playback buffer occupancy, the VMAF score of the previously downloaded chunk, and the number of chunks remaining in the video. The action space is the choice of bitrate for the next chunk. Rewards combine the perceptual quality achieved with penalties for rebuffering time and, distinctively, the energy consumed, with penalty coefficients weighting the components. Because the QoE weights themselves are dynamic scaling factors drawn from a tunable range, the same trained framework can express different user priorities, from quality-maximal viewing to battery-sipping endurance mode.</p>
<p>Evaluating such a system honestly requires more than a toy setup. The researchers ran trace-driven simulations using network traces and video content configured to match diverse real-world conditions, drawing on the kind of bandwidth recordings gathered from mobile and cellular environments in prior measurement studies. Against the average performance of all evaluated baseline algorithms, which include both rule-based ABR schemes and learning-based methods developed in recent years, ESM&#8217;s gains of 9.97 percent in QoE and 14.44 percent in model-calculated relative energy consumption represent a meaningful margin. The authors are careful to note a caveat that is often glossed over in machine learning papers: these figures are aggregated statistically from the specific network traces and video samples used in the study, and the optimization gains will fluctuate somewhat across different combinations of content and network conditions.</p>
<p>The broader significance of the work lies in where streaming is heading. Mobile video already dominates global internet traffic, and short-video platforms have made continuous, hours-long consumption the norm, multiplying the energy bill paid in batteries and, upstream, in data centers and radio networks. Researchers studying quality of experience have begun quantifying the trade-off between viewer satisfaction and carbon emissions across current and future network generations, and dedicated measurement datasets for content-consumption energy are now emerging. Earlier energy-aware streaming efforts tended to bolt energy considerations onto existing ABR logic or to sacrifice quality aggressively in exchange for power savings. ESM&#8217;s contribution is to fold energy directly into the learning objective alongside perceptual quality, so the agent discovers the Pareto frontier itself rather than following a hand-tuned heuristic.</p>
<p>The choice of PPO as the learning backbone also reflects lessons the field has absorbed since deep reinforcement learning first entered networking with systems like Pensieve in 2017. Value-based methods such as deep Q-networks can be brittle when the action space and state complexity grow, and streaming presents a partially observable, nonstationary environment in which the network behaves almost adversarially. Policy-gradient methods with trust-region-style constraints, entropy regularization and advantage estimation have proven more robust in exactly these settings, and variants of soft actor-critic and PPO now appear across the learning-based streaming literature. ESM&#8217;s dual-clipped, entropy-targeted refinement is a natural evolution of that trend, aimed at making training converge reliably across the wildly different bandwidth regimes a phone encounters over a single commute.</p>
<p>The authors have released their code and data in a public GitHub repository, which matters for a subfield where reproducibility has been a persistent complaint; randomized in-situ experiments have shown that simulation results can diverge from live deployments in surprising ways. The next frontier for systems like ESM is validation on physical devices, where Wi-Fi and 5G power behavior, thermal throttling and vendor-specific decoding pipelines complicate any analytical energy model. Still, the direction is clear. As the researchers demonstrate with their trace-driven results, an agent that understands both what viewers see and what their batteries pay can deliver better streaming on both fronts at once, and that multi-objective balance under hardware constraints is precisely what the next billion hours of mobile video will demand.</p>
<p><strong>Subject of Research:</strong> Energy-efficient adaptive bitrate video streaming using deep reinforcement learning</p>
<p><strong>Article Title:</strong> ESM: energy-efficient bitrate adaptation for video streaming with deep reinforcement learning</p>
<p><strong>Article References:</strong> Ke, W., Wang, Y., &amp; Zhang, Y. (2026). ESM: energy-efficient bitrate adaptation for video streaming with deep reinforcement learning. <em>Cluster Computing, 29</em>(13), Article 746. <a href="https://doi.org/10.1007/s10586-026-06576-x" rel="noopener noreferrer">https://doi.org/10.1007/s10586-026-06576-x</a></p>
<p><strong>Image Credits:</strong> AI Generated</p>
<p><strong>DOI:</strong> <a href="https://doi.org/10.1007/s10586-026-06576-x" rel="noopener noreferrer">10.1007/s10586-026-06576-x</a></p>
<p><strong>Keywords:</strong> adaptive bitrate, video streaming, deep reinforcement learning, energy efficiency, quality of experience, PPO, VMAF, mobile devices, QoE, network throughput, Cluster Computing, machine learning</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">257478</post-id>	</item>
		<item>
		<title>Smarter Preloading Cuts Wasted Data in Short Video Streaming</title>
		<link>https://scienmag.com/smarter-preloading-cuts-wasted-data-in-short-video-streaming/</link>
		
		<dc:creator><![CDATA[Denise Maddox]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 08:02:09 +0000</pubDate>
				<category><![CDATA[Technology and Engineering]]></category>
		<category><![CDATA[adaptive bitrate]]></category>
		<category><![CDATA[adaptive video quality control]]></category>
		<category><![CDATA[bandwidth prediction]]></category>
		<category><![CDATA[data savings in mobile video services]]></category>
		<category><![CDATA[data wastage]]></category>
		<category><![CDATA[efficient buffering strategies for streaming]]></category>
		<category><![CDATA[improving user experience in video streaming]]></category>
		<category><![CDATA[intelligent video preloading algorithms]]></category>
		<category><![CDATA[mobile network bandwidth management]]></category>
		<category><![CDATA[mobile networks]]></category>
		<category><![CDATA[multi-stage stochastic programming]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[predictive preloading techniques]]></category>
		<category><![CDATA[preloading]]></category>
		<category><![CDATA[preloading frameworks for video apps]]></category>
		<category><![CDATA[Quality of Experience]]></category>
		<category><![CDATA[rebuffering]]></category>
		<category><![CDATA[reducing data waste in short videos]]></category>
		<category><![CDATA[short video platform engineering challenges]]></category>
		<category><![CDATA[short video streaming]]></category>
		<category><![CDATA[short video streaming data optimization]]></category>
		<category><![CDATA[stochastic dual dynamic programming]]></category>
		<category><![CDATA[stochastic programming in video streaming]]></category>
		<category><![CDATA[user behavior prediction]]></category>
		<guid isPermaLink="false">https://scienmag.com/?p=221234</guid>

					<description><![CDATA[Researchers in Wuhan have developed a preload framework for short video apps that uses multi-stage stochastic programming to balance streaming quality against wasted bandwidth caused by users swiping away early.]]></description>
										<content:encoded><![CDATA[<p>Short video platforms have become one of the most data-hungry services on the modern internet, with billions of clips swiped through every day on apps that autoplay one video after another in an endless recommended queue. Behind that seemingly effortless scrolling experience lies a difficult engineering problem: the application must decide, moment by moment, which upcoming videos to download in advance and at what quality, without knowing what the user will do next or how much network bandwidth will be available. A new study published in Mobile Networks and Applications by Zhicheng Zhao and Weihua Cao of the China University of Geosciences in Wuhan tackles this problem head-on, proposing a preload framework built on multi-stage stochastic programming that promises to improve streaming quality while dramatically cutting the amount of mobile data that is downloaded and then thrown away.</p>
<p>The core tension the researchers identify is familiar to anyone who has designed a streaming system. To keep viewers from staring at a spinning loading icon, short video apps maintain a playback buffer and preload videos from the recommended queue whenever bandwidth is plentiful. If the network suddenly slows, the buffer saves the session, allowing playback to continue seamlessly while the connection recovers. But short video viewing has a peculiar characteristic that the authors call early departure behavior: users frequently swipe away after watching only a few seconds of a clip, often long before the preloaded content has been consumed. Every megabyte downloaded for a video the user abandons is pure waste, and on metered mobile connections that waste translates directly into cost for users and unnecessary load for networks.</p>
<p>Existing approaches struggle to balance these competing demands. Aggressive preloading strategies maximize Quality of Experience, commonly abbreviated QoE, by ensuring that the next video is always ready to play at high quality, but they suffer high wastage rates when users depart early. Conservative strategies conserve data but risk rebuffering, the momentary freeze that research has repeatedly shown to be one of the strongest drivers of viewer frustration and abandonment. Prior methods, including adaptive bitrate algorithms such as BOLA, FESTIVE and Pensieve, and probability-driven or reinforcement-learning-based preload schemes developed specifically for short video services, have each addressed parts of this trade-off, yet the authors argue that none fully accounts for the layered uncertainty of the problem: bandwidth fluctuates unpredictably, user watch duration is stochastic, and decisions made now shape the options available later.</p>
<p>The key insight of the new framework is to treat preloading not as a sequence of independent choices but as a multi-stage stochastic optimization problem, a class of decision-making models long used in fields such as energy planning where today&#8217;s commitments must be made under uncertainty about tomorrow&#8217;s conditions. In this formulation, each stage corresponds to a decision point during the streaming session, and the uncertain quantities are the available bandwidth and the user&#8217;s behavior, including how long they are likely to keep watching the current clip and whether they will proceed to the next one. The framework decomposes into three cooperating components: a bandwidth prediction module, a buffer threshold mechanism, and the preload decision engine itself.</p>
<p>What distinguishes the approach mathematically is how it values a decision. The revenue of any preload action is split into two parts: an immediate decision revenue, which captures the QoE benefit of having the right content in the buffer right now, and a future state value, which estimates how the current choice will affect the system&#8217;s position in later stages. The immediate component is estimated by predicting user behavior, drawing on the observation that watch duration distributions in short video apps can be learned from viewing patterns. The future component is the harder part, because it requires knowing the expected value of being in a particular buffer and bandwidth state at the next stage, a quantity that is generally intractable to compute exactly for realistic problems.</p>
<p>To make the future state value tractable, the authors turn to techniques from stochastic dual dynamic programming, a family of methods developed for high-dimensional multistage stochastic programs. Rather than representing the value function exactly, the method solves a series of subproblems, one at each stage, and each solution contributes a fitted hyperplane, an affine function that approximates the value function in the neighborhood of the state visited. As the session progresses and more subproblems are solved, these affine functions accumulate into a piecewise-linear approximation of the expected future value. When a preload decision must be made, the framework evaluates the expected state value by solving these affine functions, and the combination of immediate revenue and approximated future value determines the optimal loading sequence and the bitrate at which each candidate video should be fetched.</p>
<p>This architecture has a natural interpretation: the system essentially asks, for each video in the recommended queue, whether downloading it now at a given quality yields enough immediate benefit and preserves enough future flexibility to justify the bandwidth it consumes. A clip that the user is very likely to watch in full deserves a high-bitrate preload when bandwidth is abundant, while a clip that will probably be swiped past in three seconds may be worth fetching only at low quality, or not at all, with the saved capacity reserved for content the user is more likely to enjoy. The buffer threshold component modulates this behavior, triggering more aggressive preloading only when the playback buffer falls below levels that would endanger smooth playback.</p>
<p>The experimental evaluation compared the proposed framework against several common baseline algorithms drawn from the adaptive streaming and short video preload literature, using established methodologies in the field, including datasets and challenge settings associated with short video streaming research such as the ACM Multimedia 2022 Short-Video Streaming Challenge and the fully observed KuaiRec recommendation dataset. The reported results show that the framework significantly reduces bandwidth waste while simultaneously improving QoE, a combination that previous methods had found difficult to achieve because the two objectives tend to pull in opposite directions. By explicitly modeling the future consequences of present decisions, the stochastic programming approach avoids the myopic over-downloading that inflates wastage in greedy strategies and the excessive caution that produces rebuffering in conservative ones.</p>
<p>The significance of the work extends beyond the immediate application. Short video traffic now constitutes a dominant share of mobile network load in many markets, and operators as well as platform providers have strong incentives to trim redundant transfers. A framework that quantifies the expected value of every megabyte, conditional on predicted user behavior and forecast bandwidth, offers a principled alternative to heuristic rules of thumb. The underlying machinery, multistage stochastic programming with fitted value function approximations, is also modular: better bandwidth predictors or richer user behavior models can be plugged in to sharpen the immediate revenue estimates, and the affine approximation scheme can scale to longer recommendation queues.</p>
<p>There remain practical questions that the study&#8217;s scope does not fully resolve, including how the framework performs under highly volatile network conditions, how sensitive its predictions are to shifts in user behavior over time, and what computational overhead the repeated subproblem solving adds on resource-constrained mobile devices. The authors declare no competing interests, and the work was carried out at the School of Automation and affiliated laboratories of the China University of Geosciences in Wuhan. Still, the study marks a notable convergence of two research traditions that rarely meet: the operations research toolkit of stochastic optimization, refined over decades in energy and logistics planning, and the fast-moving world of mobile multimedia systems, where user attention is fleeting and every wasted byte counts. If the approach proves robust in deployment, the invisible mathematics of affine value functions may soon be quietly deciding what your phone downloads the instant your thumb begins its next swipe.</p>
<p><strong>Subject of Research:</strong> QoE-aware short video preloading using multi-stage stochastic programming</p>
<p><strong>Article Title:</strong> A QoE-Aware Short Video Preload Framework Based on Multi-Stage Stochastic Programming</p>
<p><strong>Article References:</strong> Zhao, Z., &amp; Cao, W. (2026). A QoE-Aware Short Video Preload Framework Based on Multi-Stage Stochastic Programming. <em>Mobile Networks and Applications</em>. <a href="https://doi.org/10.1007/s11036-026-02527-3" rel="noopener noreferrer">https://doi.org/10.1007/s11036-026-02527-3</a></p>
<p><strong>Image Credits:</strong> AI Generated</p>
<p><strong>DOI:</strong> <a href="https://doi.org/10.1007/s11036-026-02527-3" rel="noopener noreferrer">10.1007/s11036-026-02527-3</a></p>
<p><strong>Keywords:</strong> short video streaming, Quality of Experience, preloading, multi-stage stochastic programming, stochastic dual dynamic programming, bandwidth prediction, adaptive bitrate, rebuffering, mobile networks, data wastage, optimization, user behavior prediction</p>
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